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CG Tips and Tricks • for and by CG Artists

DMG Publishing has worked closely with 3D animators and digital artists to create this print magazine to satisfy the digital artists' expressed need for an enhanced publication of a calibre unseen before in the industry.

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Avatar - A Journey Through the Uncanny Valley

One of Cameron's goals with Avatar was to cross what some have termed the “Uncanny Valley.” The artists who worked on Avatar reveal the tools and techniques that helped make this journey possible. Two technology developments instrumental in helping Cameron achieve his goal were WETA's new facial capture rig and Lightstorm's new virtual camera.
 

Unwrapping UVs With Ease!

UV Unwrapping is an art unto itself, blending an artist's eye and a draftsman's precision to create as close to a 1:1 ratio of Texture and 3D spaces as possible. Many think it’s the most difficult part of modeling. You’ll wish you had known about such a tool years ago!
 

ZBrush Retopology

ZBrush can be frustrating when it comes to exporting your creations to a 3D package. Sergio shows you how to use the Retopology tool to redraw the geometry in the model, creating a totally new model complete with sculpted details, edge flow, and edge loops.
 

Managing Your Projects the Easy Way

Plenty of tools let you track projects, but none of them cater to visual effects; they just add a layer of inconvenience for the artist. Enter Shotgun… WOW! See for yourself as Peter runs through what Shotgun can do for you.
 

Combining Practical and Digital for Previsualization

MastersFX, founded in 1987, has been a preeminent creature house, creating practicals for film and television. Previsualization has become an important component of preproduction, and having the ability to view digital work along with practical work is now an important part of the services that MastersFX provides. This article demonstrates a variety of previs shots that combine digital and practical, creating a powerful tool for directors to work with. 
 

Wave Ahoy, Lads!

Wondering how to tackle a heavy effects shot with fluids and lots of particle simulations? Javier lets us in on a secret: Using Houdini’s unique workflows can save a lot of time and expense. 
 

Hilde “Intoxikated”

A Toxik 2009 Tutorial : Come along on this detailed walkthrough of tackling a set extension shot using 3D tracking data and the 3D environment of Toxik. Explore how to generate a matte with “3D rotoscoping.” 
 

The Art and Anatomy of Rendering an Alpha Channel

Unlock the true power of your alpha channels by using valuable tools and techniques that will allow you to craft detailed alpha channels. Shave hours off post production with these simple, yet powerful, options that you can start using on your current project. 
 
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Lights, Camera, Oscar, Action in Issue 28… Roger LA (Jonathan Winbush)

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Lights, Camera, Oscar, Action in Issue 28… Roger LA (Jonathan Winbush)
Hidden Gems... Seam-Painting in Issue 29  (Timothy Albee)