MAYA-2-AE
Having problems transferring raw camera data from Maya to After Effects? This complete workflow, from camera to AE, will save your day!
Me, Myself, and Anisotropy?
Anisotropic Nodes are used to create virtual micro bumps to simulate how light will disburse when it hits a surface. Follow along with this tutorial using Anisotropic Nodes to create the reflective layer of a CD or DVD.
Production Tracking: Plan Your Journey to the Finish Line
Keeping a production on track isn't rocket science, so why do so many projects from student films to studio features run off-course and over-budget? The answers are simple, and the solutions are well within everyone's reach.
Animated Short Film Production: Getting It Done!
Creating a personal animated short film is a dream harbored by almost all CG artists, but completed by few. Luke outlines a step-by-step production process that will take you through from concept to completion, helping you to stay the course long after the initial inspiration has dwindled and the real work has begun.
Python and OpenEXR: Together at Last
Explore how to use Python’s OpenEXR module to open, modify, and save OpenEXR files. Walk through an example script to split files into their constituent channels. Topics include reading file headers and examining their contents.
Zen and the Art of ZBrush, Part 2
Too often in the world of Visual Effects, artists let technical details slow them down and hinder the creative process. In this second and final installment, Gabriel offers more suggestions on how to look past the technical restrictions, tight deadlines, and software issues of your job in order to think like an artist again.
Real World Production Series, Part 5: Milk and Chocolate
See how to create a 22-second TV commercial about a milk and chocolate cream for kids, using 3D content with live action plates. Adding RealFlow to your 3D arsenal allows you to deliver a better job faster.
Mastering Scripted Operators in XSI (and Using Some Vector Math)
Live Scripted Operators can greatly improve character rig development. Using a vector projection as an example, here are some simple vector math basics and scripting techniques.
Pipeline Development, Part 5: Tools for All Occasions
The last article in this pipeline series focusing on how to develop tools for easing VFX production.
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