HDRI 3D

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Issue 5

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The Making of Sin City

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A behind-the-scenes look at how CaféFX helped create the gritty world of Sin City
 

I Feel Like I'm Going into Another Dimension...

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With theater releases of Steamboy, Appleseed, and Innocence here in the States, it's no secret that Anime has finally reached the attention of your average movie-goer. Here are 20 quick tips that should help get you on the path to making your own CG Anime. 
 

Rendering Custom Passes with mental ray

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Boaz explains how to render custom passes with mental ray and how to control the framebuffer. 
 

Making Faces in Softimage|XSI

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Creating blendshapes and controllers within Softimage|XSI using the advances made with v. 4.0 to create an economical and fast setup. Learn to create 3D control sliders to combine different shapes and the expressions needed to link these to the shapes. 
 

Splitting Cells

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Often applying image maps to Hypervoxels leads to unwanted results when animated. By using LightWave's integrated Hypervoxels textures, you can achieve excellent results. 
 

Facial Expressions: Using ZBrush and Maya Together

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Pixologic's ZBrush is starting to make a huge impact in the CG animation and modeling industry. This tutorial shows one of the many ways in which incorporating ZBrush into your Maya animation workflow can make an arduous task, such as creating blendshape targets for facial animation, easy and fast. 
 

Particles and Hypervoxels: They Go Hand in Hand

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Particles and collisions for bullet hits and the new gradient for Hypervoxels: Relative Particle Age. 
 

Final Preparations Prior to Binding the Model

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Part 3 of Peter Ratner's Setting Up the Human Model for Animation series. 

 

Smoke and Mirrors: Normal Mapping for Realtime

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Create the illusion of tons of detail in realtime models while maintaining realistic polygon counts.
 

Uncle Robin's Mini Guide to MEL: The Way of Programming

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An introduction to programming with MEL in a way that makes it easy to learn, use, and debug.
 

Modeling a Creature with the Extender Tool

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By the time you're finished with this lesson, you will have mastered LightWave's Extender tool. 
 

Compositing with Layers in Digital Fusion

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Explore the flexibility we have when working with layers produced from any favorite 3D application in order to deliver a better final version of our creative vision. 
 

Essentials: LScript Commander

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How to quickly create a plugin so that every time a scene is loaded, a click of the button automatically adds a 3-point lighting setup. A great way to automate tasks!
 

Introduction to mental ray Programming

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An overview of how even those with only limited coding skills can leverage some of the power of mental ray to create basic tools to enhance their pipeline, using the example of a reflection shader with distance-based falloff. 
 

Character Animation and Rigging

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This article describes how to use Maestro to auto-rig and then animate your character. 
 

Kooshlings

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The Making of CG is on the Artist and Not the Software
 

Farewell

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Happiness and Anticipation
 

Stuff

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Graphics Cards and LCD Monitors 
 

Softimage|XSI Happenings

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Job Perspectives for Softimage|XSI Artists  
 

Final Render

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Pooping in the Ring 
 



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The Power of Booleans in Issue 30 (William Vaughan)
Avatar & How They Did It in Issue 30 (Robin Nations)