HDRI 3D

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Issue 10

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X-MEN: The Last Stand—Going to War With X3

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The third and final installment of 20th Century Fox's X-Men trilogy is here at last. Take a look at the colossus task that was undertaken by Fox and 13 studios in just 12 short months.  
 

Dealing with Pressure Visual Effects for Episodic Television

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Taking virtual water effects to a whole new level! How Rainmaker Animation & Visual Effects tackled the challenges with new techniques for creating digital water environments both above and below the surface for the Stargate: Atlantis episode "Grace Under Pressure."    
 

Richard "Doc" Baily: A Personal Appreciation

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The CGI world lost an icon with the passing of Doc Baily. Thomas Briggs writes a celebration of the artist.
 

Using Maya's Graph Editor to Alter Animation Clips

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This is the fourth tutorial in the series on Maya Human Animation Fundamentals.       
 

Production Diary 101: Using Multiple Applications to Get the Job Done

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Learn how to integrate some features of After Effects and Final Cut Pro together to make your projects look their best.        
 

Are You in the Node?

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Get to know the LightWave [9] Material Shader Node Editor.
 

Robust Muscle System Deformations in Softimage|XSI

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A survey of available muscle deformation techniques available in Softimage|XSI, with an explanation of a hybrid technique.

 

Reflections: Part Three in a Series on Matte Painting

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A step-by-step tutorial on how to build reflections in a photo-realistic 2D matte painting.  
 

Establishing the Proper "Feel" with Your Run Cycle

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The run cycle is one of the most difficult animations a gaming industry animator will ever need to tackle, yet in most cases, it's also the most important. Take a look at this new way to create a run cycle by using layers. Richard also tackles important industry rules, such as when to export to the game engine, how to handle transitions, and how you can make more than one animation out of a base cycle.  
 

Making a Photoreal Scorpion Procedurally in XSI

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This article shows how a scorpion was made in 3 days using cheats and tricks to get the best result possible.
 

What's a Pan N Tile—and What Can It Do for You?

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An Introduction and guide to creating a Pan N Tile system using Digital Domain's Nuke Version 4.5.
 

RenderMan Artist Tools: Production Features

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We're looking at using arbitrary outputs, which speeds up production endlessly by letting you relight your scene in a 2D package. Also, Slim expressions, which simplify handling shaders for large datasets.
 

Essentials: Mixing Up a Batch of Motions

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Learn how to create independent motion modules that can be mixed and matched to create different motion sequences.
 

GoBOXX 2300 Mobile Workstation

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A review of the GoBOXX 2300 mobile workstation, a true workstation for mobile artists. 
 

Readers’ Art Gallery

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Featuring the fabulous art submitted by Bobby Ware, Steve O'Donnell, Cesar Alejandro Montero Orozco, Neil MacCormack, and Jason Bohanon. 
 

Kooshlings

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Hyper-Reality 
 

Softimage|XSI Happenings

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Quiet Before the Storm 
 

Final Render

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On the Computer, Again?  
 

Gidgets and Gadgets

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DX1 Input System by Ergodex
 



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