Once Upon a Time: The Story of Shilo
A discussion of the art of storytelling as it pertains to the CG industry, based on an interview with the founders and creative heads of Shilo, a creative bi-coastal CG studio. With offices in Del Mar, California, and New York City, New York, they aggressively take on whatever challenges the business has to offer.
CG Biology: Animating Science
Scientists and research organizations are beginning to embrace 3D computer animation as a tool for both communication and actual research. HDRI 3D talks with some of the leading artists in this field.
Lightwave and Combustion: So Happy Together!
This tutorial focuses on trying to find a way to do it better (and quicker). We need to learn to use multiple programs that work together to create a seamless pipeline and workflow. All this while working on or under budget.
3D Matte Projections
Beau Janzen and Briar Lee Mitchell
This article demonstrates how to create a 3D move from a 2D image. Starting with a 2D image that is repainted in Photoshop to allow for occlusion, the image is then mapped onto 3D geometry and a camera move is created.
Automated Walk Cycles in XSI
This article outlines the setup of non-scripted, automated walk cycles and animation paths in XSI or other animation packages. It is ideal for characters with rather simplistic walk cycles and countless legs (e.g., centipedes, caterpillars, or spiders). This setup will help to build a toolkit in order to animate complex characters in a short amount of time and still allow the animator to edit the animation manually.
Using Trans-Motion Utilities to Share Camera Information
Learn how to share camera data between LightWave 3D and After Effects. Matching the camera's movement in both apps allows you to make the most of After Effects' 3D workspace when embellishing on 3D renders in After Effects.
Raytrace Acceleration: Algorithms and Diagnostics
Mental Ray for Maya, 3ds Max, and XSI: Explore a very technical aspect of rendering that deals with optimizing raytrace rendering.
Real World Production Series: Motion Cycles
This tutorial describes the step-by-step process of using the Cyclist plugin to control a loopable animated character's speed and movement on a path, through the breakdown of a real world project that was delivered successfully under tight deadline.
Creating Hair in Maya
Styling human hair is not an easy task. Fortunately, Maya has the resources to control the look of hair. This step-by-step tutorial shows how to use Maya for the creation of specific hairstyles.
Gentleman Prefer Bonds: Exploring the Timesaving Power of FX Dynamic Linker
This article explores how to use FX Dynamic Linker and gives some possible uses for this powerful tool. Learn the pros and cons of this new tool compared to FX Linker, and pick up some great tips and tricks along the way.
Readers’ Art Gallery
Featuring the fabulous art submitted by Roman Altenburg, Gabriel Cassata, Michael van den Bosch, and Jeff Vogel.
Sun Shines on the Barnyard (and AMD, too)
The producers of the Paramount Pictures newest animated film, Barnyard, made a last-minute decision to change Network Servers and Render farms. How Sun and AMD turned their decision into the right choice.
Kooshlings
Jobs, Reputations and "Koosh"
Stuff
Dell 24" Monitor, Part 3. Also MyTV®.
Gidgets and Gadgets
The Ultimate Travel Companion: The Garmin Nuvi
Softimage|XSI Happenings
Gentlemen's Duel
Final Render
Wishful Thinking
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