HDRI 3D

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Issue 20

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Keeping the Legacy at Large on the Small Screen

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Andrew Orloff gives insight into Zoic Studios’ strategy of bringing the vast franchise of the Terminator to the small screen while creating stunning effects that compete with visual effects of today’s films. 
 

How’d We Do That? I Am Legend

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I Am Legend’s Animation Supervisor shares with us exactly how the Sony Pictures Imageworks team removed human life from Manhattan Island and replaced it with New York City’s “Infected” darkness-seeking residents. Our fascinating series continues to get you behind the scenes access as never before.  
 

It’s All About Character: Interviews with Pro Character Designers

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Three professional character designers share their insights on the subject, including their inspirations, training, challenges, and advice for the aspiring character designer. 
 

Anatomy of the Animation Demo Reel

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An animation reel is the single most important aspect for a successful animation career, so knowing how to make the most effective reel possible absolutely vital. 
 

Set Thine House in Order

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Whether you’re working on a project alone or with a large team, good naming conventions and directory structure is a must. This article takes a look at some of the tools LightWave has to help us stay organized and keep a production in order. 
 

Pipeline Development, Part 4: Pipedreams Continued

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In this segment Peter takes you through the steps to finish the Maya interface to the database. It’s also time to look at developing small standalone tools to help get the job done. 
 

From Paper to Pixel

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Gabriel Cassata of BranitVFX lets us in on how he turned his hobby into a visual effects career. His efforts are garnering attention from the big dogs as he is quickly making a name for himself with his ambition, dedication, and talent. 
 

To ZBrush and Back

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Learn the steps required to import, sculpt, and paint objects in Zbrush, then move on to exporting the displacement, normal, cavity, and color maps from ZBrush. 
 

Readers’ Art Gallery

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Featuring the fabulous art submitted by Julian Fitzpatrick, Veljko & Milivoj Popovic, Marco Antonio Delgado. 
 

Modeling a Human, Part 7: Modeling the Male Leg

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Continuing the series of articles on modeling the male and female in Maya, this step-by-step tutorial shows how to make the male leg.
 

PassPort 101

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This in-depth guide introduces PassPort’s multi-pass workflow. Find out how to break out a scene into all its render passes from a single scene file. 
 

I’m Drawing on My Screen... and I Like It!

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HDRI 3D’s art director takes the new Wacom Cintiq 21UX Interactive Pen Display for a test drive and lets you know how much fun it can be to draw on your screen. 
 

Stuff

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Mac Book Pro vs. Dell XPS M2010 (Media Guru) 
 

Kooshlings

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Changing a Tire as You Drive. 
 

Gidgets and Gadgets

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The Nintendo DS Lite
 

Final Render

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3D or Not 3D? 
 

XSI Corner

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The Writers' Strike and Its Ripple Effect 
 

NVart Amazing Creations

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Featuring the amazing computer generated imagery winning NVIDIA's and CGSociety's first worldwide artistic competition. 

 



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ElektraShock and Real-Time Previs in Issue 30 (Briar Lee Mitchell)
Avatar & How They Did It in Issue 30 (Robin Nations)