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LightWave
Total: 50 results found.
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1.
#$%&! Clipped Results!
(Issues/Issue 33)
Managing HDR Colors: Keep your Color Management workflow intact by performing color transformations on linear HDR images in full FP space with SG_CCNode and DP_IFNE.
2.
Stereoscopic Nuke
(Issues/Issue 33)
Learn all about the Multi-View workflow of Nuke and how it makes stereoscopic compositing a joy. Follow along and see what a difference Ocula makes in fixing stereoscopic errors, and discover how to make ...
3.
Cosmic Zoom
(Issues/Issue 33)
A commonly requested effect in animation is to transition from outer space to the front door of a specific location. This effect can be achieved by using available satellite photos and the nested images ...
4.
Beautiful Meshes Don’t Have to be Skin Deep
(Issues/Issue 33)
Achieving Clean Wireframe Renders For SubD Objects: Getting a glimpse of the geometry of your wireframes allows for better judgment of whether it’s a “usable” mesh or not, so it’s extremely important ...
5.
Hard Surface Modeling Using Subdivision Surfaces
(Issues/Issue 33)
Learn how to use the build-out method of modeling and subdivision surfaces to efficiently model hard-surface objects with features like compound curves and fillets.
6.
The Power of Projection
(Issues/Issue 33)
Transferring Vmaps Between Drastically Differing Topologies: Imagine using a “character” with less than 100 points to fully weight another character with hundreds of thousands of points. No, actually, ...
7.
Enjoy Polypainting
(Issues/Issue 33)
Creating Custom Color Maps With Ease Within ZBrush: Learn how to create custom color maps in ZBrush that will hide UV seams and cover over multiple pieces. No more need for tedious test renders and multiple ...
8.
3D Painting, Part 2
(Issues/Issue 33)
This is the second of two articles where we use morph maps as the basis for painting out the 3D terrain. It fully explores how you can use the Wacom tablet to create a 3D terrain.
9.
To Summon a Spectrobe
(Issues/Issue 32)
VFX Supervisor Dave Codeglia takes us behind the scenes at DigiSynd, where they brought Komanoto into the real world for Spectrobes: Origins, a video game from Disney Interactive. Find out how they balanced ...
10.
Borrowing a Little Science from the Realm of Nature
(Issues/Issue 32)
Discover the Helping Hands of Composition Overlays… Artists have used design principles to aid in the creation of some of the world’s most famous works of art—artists like Salvador Dali, Leonardo da Vinci, ...
11.
Memory Is Not Enough
(Issues/Issue 32)
Learn an artist-friendly technique for rendering your high-res images with the Advanced Camera. This trigonometry-free technique will do it in just seven steps.
12.
Lens Blur
(Issues/Issue 32)
Depth of Field in Post: Adjusting focal lengths and depth of field can be time-consuming and difficult. Find out how to quickly and easily adjust depth of field and even set up rack focus effects with ...
13.
Lighting the Shadows
(Issues/Issue 32)
Capturing the natural subtleties of lighting can be challenging. This article details how to do just that, using a minimum number of lights and a few simple surfacing techniques. No radiosity, and fast ...
14.
3D Painting with the Wacom Tablet
(Issues/Issue 32)
Many digital artists shy away from 3D applications due to their complexity. Find out how much fun 3D can be with this workflow that allows you to use a Wacom pen to create and texture a 3D landscape in ...
15.
Modeling Glass
(Issues/Issue 32)
Since glass is basically a transparent object, we must apply reflection and refraction in order to see it. Follow along as Bob creates a candle jar in 3D.
16.
A Poor Man's Depth Merge
(Issues/Issue 31)
This Depth Merge technique brings a simple, robust, and fully animatable solution into your arsenal of tools. See the thought process behind the solution, and try it on your own.
17.
Nah! You can’t do that with LightWave!
(Issues/Issue 30)
Explore the new possibilities that Filter Node Editors provide for Multipass Rendering, Compositing, FX, and Color Grading.
18.
Timothy Amadhi Albee
(HDRI 3D/Contributors)
Timothy Albee is a veteran of Walt Disney Feature Animation and has received Emmy and Peabody awards for his contributions to Battlestar Galactica. He has authored 8 best-selling books on
LightWave
and ...
19.
The Art and Anatomy of Rendering an Alpha Channel
(Issues/Issue 29)
Unlock the true power of your alpha channels by using valuable tools and techniques that will allow you to craft detailed alpha channels. Shave hours off post production with these simple, yet powerful, ...
20.
Shattered!
(Issues/Issue 29)
Ever wondered how you could animate one object shattering another? In this article, Bob Calandriello demonstrates how
LightWave
’s incredible Dynamics engine can do just that. ...
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