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Issue 2

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FEATURING...
COVER IMAGE: FEDORAS 'N' ARGYLE
Find out how Fine Artist Phillip Timper created this month's cover image.
Utilizing 3D applications, Photoship, and an artist's imagination, Philip
creates works of fine art that dazzle the senses with whimsy and depth.
BY PHILLIP TIMPER
CREATING HIGH DYNAMIC RANGE ENVIRONMENTS
If you ever want to insert 3D objects into live action plates, your best
bet to properly light and render them in your 3D program is to go on location
and shoot an HDR photo of the area surrounding the set where your object
will be inserted and use that HDR image for Reflection, Diffuse, and Specular
lighting. This tutorial details how to photograph and create a 360° panoramic
environment and how to construct the HDR image from the photos. 16+ pages.
BY GREGORY GLEZAKOS

SPREADSHEET PROJECT MANAGER
Utilizing spreadsheets could make the difference between a profitable
job and an expensive lesson. Deuce shares techniques used by Creative
Imagineering to aid them in every step of a project, from pricing to final
rendering. 4 pages
BY DEUCE BENNETT
I STILL HAVE MY FEET ON THE GROUND
I JUST WEAR BETTER
SHOES!
Been avoiding character rigging? This easy-to-set-up reverse foot rig
works without any Null objects. 6 pages
BY WILLIAM PROTON VAUGHAN

RETRO-FUTURISTIC COMPUTER DISPLAYS
Paying homage to the Star Wars computer screen effects in Episode IV:
A New Hope, Eric shows you how to create similar retro-futuristic computer
displays. 6 pages
BY ERIC S.KELLER
MODELING A CROSSBOW
How to model an ancient weapon with 21st century technology. In this tutorial
Will Mendez models a crossbow utilizing a variety modeling toolsets. 7 pages
BY WILL MENDEZ
ILLUSTRATING THE FINE ART POTENTIALS OF PHOTOGRAPHY & 3D
Discover how Stephen used photography, 3D sculpturing, and Photoshop to
create his surrealistic image, "Sticks." 12 pages
BY STEPHEN BURNS
MATTE’S ENTERTAINMENT
A recent project required Aaron Kent to build a nighttime cityscape with
buildings and roofs populated with large-screen television monitors playing
various music videos. In this tutorial, Aaron Kent shares how he used
Matte Objects to give him the necessary flexibility and control he needed
to complete this project on schedule, even if he did have to wait until
the last minute for the artist footage. 4 pages
BY AARON KENT
SURFACING A HUMAN MODEL
This tutorial walks you through the steps for creating UV maps for a human
head and body, painting the textures in Photoshop, and finally importing
the textures into your 3D program. 9 pages
BY PETER RATNER

AN ALTERNATIVE TO SHAPE ANIMATION
How to overcomes the problems and limitations of shape animation workflow
for creating deformations for use in lip sync, cartoon animation, and
anything requiring an organic look. Matt shares how he uses he explored
various alternatives in search of a clean, flexible and open pipeline
with an escape route for those times when something goes horribly wrong.
6 pages
BY MATT LIND
ESSENTIALS - 3D TEXT
Creating cool-looking 3D text is fun and easy with lots of interesting
effects. 2 pages
BRAD CARVEY
FINAL RENDER - EDITORIAL
My Computer Isn't Fast Enough!
BY BRAD CARVEY
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