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Issue 12

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FEATURING...
COVER STORY:
KILLER EFFECTS
Zoic Studios has been doing killer work on CSI and CSI: Miami for four
years. Dive into the mystery of how it is all done, and maybe you too
can develop that killer instinct.
by April Warren
"ONCE UPON A TIME":
THE STORY OF SHILO
A discussion of the art of storytelling as it pertains to the CG industry,
based on an interview with the founders and creative heads of Shilo, a
creative bi-coastal CG studio. With offices in Del Mar, California, and
New York City, New York, they aggressively take on whatever challenges
the business has to offer.
by Mike Rizzuto
CG BIOLOGY:
ANIMATING SCIENCE
Scientists and research organizations are beginning to embrace 3D computer
animation as a tool for both communication and actual research. HDRI 3D
talks with some of the leading artists in this field.
by Eric Keller
LIGHTWAVE AND COMBUSTION:
SO HAPPY TOGETHER!
This tutorial focuses on trying to find a way to do it better (and quicker).
We need to learn to use multiple programs that work together to create
a seamless pipeline and workflow. All this while working on or under budget.
by Darren Lutz
3D MATTE PROJECTIONS
This article demonstrates how to create a 3D move from a 2D image. Starting
with a 2D image that is repainted in Photoshop to allow for occlusion,
the image is then mapped onto 3D geometry and a camera move is created.
by Beau Janzen and Briar Lee Mitchell
AUTOMATED WALK CYCLES IN XSI
This article outlines the setup of non-scripted, automated walk cycles
and animation paths in XSI or other animation packages. It is ideal for
characters with rather simplistic walk cycles and countless legs (e.g.,
centipedes, caterpillars, or spiders). This setup will help to build a
toolkit in order to animate complex characters in a short amount of time
and still allow the animator to edit the animation manually.
by Florian Witzel
USING TRANS-MOTION UTILITIES TO SHARE CAMERA INFORMATION
Learn how to share camera data between LightWave 3D and After Effects.
Matching the camera's movement in both apps allows you to make the most
of After Effects' 3D workspace when embellishing on 3D renders in After
Effects.
by Aaron Kent
MENTAL RAY FOR MAYA, 3DS MAX, AND XSI
PART 5: RAYTRACE ACCELERATION
ALGORITHMS AND DIAGNOSTICS
Explore a very technical aspect of rendering that deals with optimizing
raytrace rendering.
by Boaz Livny
REAL WORLD PRODUCTION SERIES:
MOTION CYCLES IN LIGHTWAVE
This tutorial describes the step-by-step process of using the Cyclist
plugin to control a loopable animated character's speed and movement on
a path in LightWave, through the breakdown of a real world project that
was delivered successfully under tight deadline.
by Gregory Glezakos
CREATING HAIR IN MAYA
Styling human hair is not an easy task. Fortunately, Maya has the resources
to control the look of hair. This step-by-step tutorial shows how to use
Maya for the creation of specific hairstyles.
by Peter Ratner
GENTLEMAN PREFER BONDS:
EXPLORING THE TIMESAVING POWER OF FX DYNAMIC LINKER IN LIGHTWAVE V9
This article explores how to use FX Dynamic Linker and gives some possible
uses for this powerful tool. Learn the pros and cons of this new tool
compared to FX Linker, and pick up some great tips and tricks along the
way.
by William "Proton" Vaughan
READERS' GALLERY
Featuring the fabulous art submitted by Roman Altenburg, Gabriel Cassata,
Michael van den Bosch, and Jeff Vogel.
KOOSHLINGS
by Dariush Derakhshani
STUFF
by Brad Carvey
GIDGETS AND GADGETS
by William "Proton" Vaughan
GENTLEMEN'S DUEL
by Raffael Dickreuter
FINAL RENDER
by Andrea Carvey
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