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Issue 13

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COVER STORY:
FLAMING VENGEANCE!
SONY IMAGEWORKS FUELS GHOST RIDER'S GHASTLY COMBUSTION
Sony Pictures Imageworks teams made rigid skulls, CG fire effects, actors, and illusion all come together to flare into spectacular realism.
by Jake Carvey

INTERVIEW WITH GUIDO ZIMMERMAN,
CHARACTER TECHNICAL DIRECTOR
Our series highlighting computer graphic artists continues with tips on education, training, and job responsibilities in the real production world.
by Raffael Dickreuter

FIRST YOU HAVE TO LEARN TO DANCE:
AN INTRODUCTION TO THE RPF FILTER
LightWave, Combustion and the power of the Rich Pixel File format... Any compositing program that handles RPF can now bring in layered LightWave imagery.
by Darren Lutz

KNOW YOUR FLOW
This tutorial presents a few of the workflows used in production to assimilate particle dynamics into an existing fluid simulation. It also covers how to control the simulation to enhance depth, richness, and the realism of a wind tunnel smoke effect.
by R. Kevin Clarke

QUADRATIC FUNCTIONS FOR NON-LINEAR BLENDING WITH EXPRESSIONS
Linking parameters via expressions is great for rigging, but often a non-linear behavior for this link is needed. The use of an adjustable quadratic function enables the user to adjust the link-curve in order to get more organic results.
by Christoph Schinko

SKYSCRAPERS 101:
LWCAD TAKES THE SLOG OUT OF CREATING MULTIPLE STORY BUILDINGS
WTools3D has just released LWCAD2.1, which is a refinement of their awesome LightWave 3D plugin that takes much of the backache out of creating architectural 3D models in LightWave Modeler.
by Mike McFadyean

RIGGING WITH THE SETUP MACHINE
We use The Setup Machine's modular "widgets" to rig an elephant, but the principles can be applied to any character. We'll also show you how to add custom rigging to the character. Finally, we'll demonstrate a few of the TSM rig's advanced features.
by Morgan Robinson

EASIER, FASTER, CHEAPER
SET EXTENSIONS-THE WORK-HORSE OF THE MATTE PAINTING WORLD
Set extensions represent a significant part of CG work and a good matte artist with set extension skills is in demand. Find out how and why to create believable set extensions.
by Briar Lee Mitchell

THROUGH THE LOOKING GLASS:
A CLOSER LOOK AT LIGHTWAVE'S ADVANCED CAMERA TOOLS
LightWave v9 has opened the floodgates for camera options by introducing a slew of new features. In this article we take a close look at some undiscovered territory in the land of cameras in LightWave.
by William "Proton" Vaughan

ZBRUSH FUNDAMENTALS 101
THE ZBRUSH WORKFLOW
This article will shine some light on ZBrush's rather unorthodox workflow and examine how the parts of the program can be used together to make your work more productive.
by Steve Warner

POST PRODUCTION DIARY:
THE MAKING OF A FAN FILM, STARSHIP FARRAGUT
This article gives an overview of some of the post-process activities NEO f/x performed on this fan production of Star Trek.
by Michael Struck

MULE 2.0: THE POWER OF TWO!
In this article, you'll find information about some of MULE 2.0's new features, including Role Management, Render Scheduling, and the new network architecture of the MULE application. You'll also get a test drive through each of these features, and learn how to use MULE to perform these advanced tasks.
by Ryan Moore

TAKE CARE… REALLY
This is a true tale about how bad things can go once you start down the dangerous spiral of too much work. A cautionary tale.
by Peter Hartwig

KOOSHLINGS
by Dariush Derakhshani

STUFF
by Brad Carvey

GIDGETS AND GADGETS
by William "Proton" Vaughan

CROSSWALKING, LEGO, AND THE FUTURE
by Raffael Dickreuter

FINAL RENDER
by Andrea Carvey