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Issue 13

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FEATURING...
COVER STORY:
FLAMING VENGEANCE!
SONY IMAGEWORKS FUELS GHOST RIDER'S GHASTLY COMBUSTION
Sony Pictures Imageworks teams made rigid skulls, CG fire effects, actors,
and illusion all come together to flare into spectacular realism.
by Jake Carvey
INTERVIEW WITH GUIDO ZIMMERMAN,
CHARACTER TECHNICAL DIRECTOR
Our series highlighting computer graphic artists continues with tips on
education, training, and job responsibilities in the real production world.
by Raffael Dickreuter
FIRST YOU HAVE TO LEARN TO DANCE:
AN INTRODUCTION TO THE RPF FILTER
LightWave, Combustion and the power of the Rich Pixel File format... Any
compositing program that handles RPF can now bring in layered LightWave
imagery.
by Darren Lutz
KNOW YOUR FLOW
This tutorial presents a few of the workflows used in production to assimilate
particle dynamics into an existing fluid simulation. It also covers how
to control the simulation to enhance depth, richness, and the realism
of a wind tunnel smoke effect.
by R. Kevin Clarke
QUADRATIC FUNCTIONS FOR NON-LINEAR BLENDING WITH EXPRESSIONS
Linking parameters via expressions is great for rigging, but often a non-linear
behavior for this link is needed. The use of an adjustable quadratic function
enables the user to adjust the link-curve in order to get more organic
results.
by Christoph Schinko
SKYSCRAPERS 101:
LWCAD TAKES THE SLOG OUT OF CREATING MULTIPLE STORY BUILDINGS
WTools3D has just released LWCAD2.1, which is a refinement of their awesome
LightWave 3D plugin that takes much of the backache out of creating architectural
3D models in LightWave Modeler.
by Mike McFadyean
RIGGING WITH THE SETUP MACHINE
We use The Setup Machine's modular "widgets" to rig an elephant,
but the principles can be applied to any character. We'll also show you
how to add custom rigging to the character. Finally, we'll demonstrate
a few of the TSM rig's advanced features.
by Morgan Robinson
EASIER, FASTER, CHEAPER
SET EXTENSIONS-THE WORK-HORSE OF THE MATTE PAINTING WORLD
Set extensions represent a significant part of CG work and a good matte
artist with set extension skills is in demand. Find out how and why to
create believable set extensions.
by Briar Lee Mitchell
THROUGH THE LOOKING GLASS:
A CLOSER LOOK AT LIGHTWAVE'S ADVANCED CAMERA TOOLS
LightWave v9 has opened the floodgates for camera options by introducing
a slew of new features. In this article we take a close look at some undiscovered
territory in the land of cameras in LightWave.
by William "Proton" Vaughan
ZBRUSH FUNDAMENTALS 101
THE ZBRUSH WORKFLOW
This article will shine some light on ZBrush's rather unorthodox workflow
and examine how the parts of the program can be used together to make
your work more productive.
by Steve Warner
POST PRODUCTION DIARY:
THE MAKING OF A FAN FILM, STARSHIP FARRAGUT
This article gives an overview of some of the post-process activities
NEO f/x performed on this fan production of Star Trek.
by Michael Struck
MULE 2.0: THE POWER OF TWO!
In this article, you'll find information about some of MULE 2.0's new
features, including Role Management, Render Scheduling, and the new network
architecture of the MULE application. You'll also get a test drive through
each of these features, and learn how to use MULE to perform these advanced
tasks.
by Ryan Moore
TAKE CARE
REALLY
This is a true tale about how bad things can go once you start down the
dangerous spiral of too much work. A cautionary tale.
by Peter Hartwig
KOOSHLINGS
by Dariush Derakhshani
STUFF
by Brad Carvey
GIDGETS AND GADGETS
by William "Proton" Vaughan
CROSSWALKING, LEGO, AND THE FUTURE
by Raffael Dickreuter
FINAL RENDER
by Andrea Carvey
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