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Issue 16
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FEATURING...
COVER IMAGE:
Illustration by Alejandro Parrilla. Modeling by William "Proton" Vaughan
and Colin Adair.
FEATURE STORY:
GET YOUR MOTOR RUNNIN'!
ZOIC DRIVES EPISODIC TELEVISION
Zoic Studios is well-known for their CG work in feature film productions.
But they don't throttle down when they work on episodic television. Put
your key in the ignition and shift into Drive!
By Mike Rizzuto
CHARACTERS WITH PRESENCE
Animating characters with Presence isn't always a top priority for artists
in the gaming industry. Here you'll discover just how important Presence
really is, and ways to apply it to your work.
By Richard Lico
ADDING MODO TO YOUR PIPE:
A GUIDE TO EXPORTING MODELS TO LIGHTWAVE AND MAYA
This article describes a workflow and process for exporting models created
in modo to LightWave and Maya.
By Wes McDermott
ADVANCED COMPOSITING TECHNIQUES:
LOOK, MA, NO BLUE SCREEN!
Compositing without a blue screen is fairly common. In those situations
you are usually faced with having to remove a bright sky and replace it
with a fairly dark one. Using a replacement background that has considerably
different values than the original one can pose numerous challenges. This
tutorial will demonstrate a creative way to solve them.
By Brian Begun
CONVERTING FROM RGB TO CMYK FOR PRINT:
OR WHAT THE @$#% HAPPENED TO MY IMAGE?!
Ever wonder why your images look so different in print compared to on
your screen? HDRI 3D's Art Director explains one of the most frustrating
parts of digital design...converting RGB images to CMYK for print.
By David Wilkinson
PIPELINE DEVELOPMENT…
This new series of articles focuses on general pipeline engineering for
smaller VFX productions. In order to automate tedious functions and track
progress, you need a database. This article covers some of the tools you'll
want to get started with.
By Peter Hartwig
THE ART OF TIMING:
EXPLORING LIGHTWAVE'S DOPE TRACK AND DOPE SHEET
In this article we explore the ins and outs of the Dope Track and the
Dope Sheet.
By William "Proton" Vaughan
MEET HOUDINI 9
An introduction to Houdini 9, with a preview of the newly redesigned interface.
By Eric Keller
GETTING AHEAD WITH BODYPAINT TECHNIQUES:
TEXTURING HUMAN MODELS IN CINEMA 4D
This is a Cinema 4D tutorial on how to texture 3D models using the BodyPaint
system.
By Christopher Ashbaugh
INTERVIEW WITH KIM CANDEE, ANIMATOR
Our series featuring computer graphic artists continues with insights
on education, training, and job responsibilities in the real production
world.
By Jacqui Sack
MODELING A HUMAN,
PART 3: THE MALE TORSO
In this third part of a human modeling series, the reader is presented
with a detailed step-by-step tutorial for modeling a human male torso
in Maya.
By Peter Ratner
DESTRUCTION!
This article focuses on a step-by-step demonstration of how to take an
environment and show destruction, either man-made or natural.
By Briar Lee Mitchell
REVIEW: NEC 2470
A review of the NEC 2470, which offers an amazingly rich and bright display
in a wide 24" screen.
By Dariush Derakhshani
READERS' GALLERY
Featuring the fabulous art submitted by Otto van Koert, Marco Fantechi,
Dorian J. Compo, John Gonzales, Alejandro Parrilla, Rob Armstrong, and
Kevin Hand.
STUFF
The iPhone.
By Brad Carvey
GIDGETS AND GADGETS
Antec's NoteBook Cooler.
By William "Proton" Vaughan
FINAL RENDER
By Andrea Carvey
KOOSHLINGS
By Dariush Derakhshani
XSI CORNER
By Raffael Dickreuter
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