Buy Now More Info Gallery Resources Xtra Cool Links Contact

Issue 17

Click to go to online store.
Buy Now!

FEATURING...

BEOWULF - A CLASSIC TALE TOLD ANEW
Riding on the leading edge of CG techniques and technology, Beowulf arrives in theaters November 2007. Jerome Chen, Sean Phillips, and Kenn McDonald from Sony Pictures Imageworks take time out of their busy schedules to discuss the trials and tribulations of creating a stylized, 6th century Denmark and all the characters who live there.
By Jim Hankins

HOW'D WE DO THAT? SURF'S UP
Surf's Up's Wave Animation Lead explains exactly how Sony Imageworks' team created the stunning wave effects in the critically acclaimed movie. Our fascinating series continues to get you behind the scenes access as never before.
By John Clark

POSTCARDS FROM THE FUTURE
Done on a next to nothing budget, Alan Chan's Postcards From The Future is a film deplicting humanity's attempt to explore and colonize our solar system. To complete this effects-laden sci-fi piece, the visual effects guru and his production team had to borrow some of their characters' pioneering spirit for themselves.
By Jim Hankins

THE MAKING OF TOFU, THE DANCING VEGAN ZOMBIE
Tofu the Vegan Zombie dancing to Thriller has generated interest as a viral video on the Internet. Here you can read about how it was made, and pick up some animation tips in the process.
By Richard Lico

PIPELINE DEVELOPMENT, PART 2
The second installment in a series of tutorials to help you get work done more efficiently, faster, and better. This issue we start to write code!
By Peter Hartwig

ANIMATION RIG EXPORT: MAKING SHAPES WITH FACE ROBOT
The centerpiece of Face Robot 1.8 is the Animation Rig Export, an automated system for generating a shape rig based on the solved head. This article provides an in-depth look at how the feature works and how to integrate the animation rig in a full character pipeline.
By Thomas Kang & Hans Payer

BRINGING SNOW TO LOS ANGELES: MATTE PAINTING AND COMPOSITING
Photoshop is used to transform a summery environment to a winter matte painting, and After Effects is then used to add moving snow effects and an actor to the scene.
By Robert Aaron Lyle & Briar Lee Mitchell

FIGHTING NODE PHOBIA
This detailed tutorial will help people make the step from the layers method of the surface editor to the node based surface editor. If you know layers, nodes are not to be feared.
By Deuce Bennett

MODELING A HUMAN PART 4: THE MALE AND FEMALE ARMS
In this fourth part of a human modeling series, the reader is presented with a step-by-step method for modeling human arms. The software utilized is Maya, but the techniques can be applied to other 3D software packages.
By Peter Ratner

ZBRUSH FUNDAMENTALS 103: INTRODUCTION TO ZBRUSH 3
There have been numerous changes in ZBrush over recent months. This article provides an overview of the changes, along with practical examples and tips on how to use the new tools and features.
By Steve Warner

MORE THAN MEETS THE EYE: THE TOOL-TRANSFORMING POWER OF FALLOFF
This article shows you how to easily transform the everyday tools into completely different tools that you can use during the modeling process. Using tools like Move, Rotate, and Stretch, we explore just how powerful the falloff options can be.
By William "Proton" Vaughan

INTRODUCTION TO FLUIDS IN HOUDINI 9
Side Effects' Houdini 9 introduces an integrated fluid simulation. This tutorial demonstrates how to set up volume and particle fluid simulators and how to get them to interact with rigid body objects.
By Eric Keller

FINAL RENDER
By Andrea Carvey

XSI CORNER
By Raffael Dickreuter