| |
XTRA! |
|
Radiance Effect with Gradients | ||
| BY GERARDO ESTRADA |
|
Overview - Modeling - Surfacing & Texturing - Gradients - Download Objects & Scenes |
|
Modeling The best thing we can do in this phase is to optimize our geometries with the smallest possible quantity of polygons; we can use TB_Edge shader for the bevels if necessary. We should also scale the model to its real size (in this case, the height from the floor to the ceiling is approximately 2.5 m). Tip: Since we'll use the SG_AmbOcc_Exp shader, it is advisable to separate our object in as many layers as possible (maintaining a controllable quantity)-this will speed up our render with this shader. In this case I've separated the object in 24 layers (figures 1-24):
|
|
Overview - Modeling - Surfacing & Texturing - Gradients - Download Objects & Scenes |
|
©DMG Publishing 2006-2007 as bonus content from Issue 11 of HDRI 3D, ISSN 1551-689X |