XTRA!
    Radiance Effect with Gradients
    BY GERARDO ESTRADA

Overview - Modeling - Surfacing & Texturing - Gradients - Download Objects & Scenes

Modeling

The best thing we can do in this phase is to optimize our geometries with the smallest possible quantity of polygons; we can use TB_Edge shader for the bevels if necessary. We should also scale the model to its real size (in this case, the height from the floor to the ceiling is approximately 2.5 m).

Tip: Since we'll use the SG_AmbOcc_Exp shader, it is advisable to separate our object in as many layers as possible (maintaining a controllable quantity)-this will speed up our render with this shader. In this case I've separated the object in 24 layers (figures 1-24):

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Figure 1—Livingroom:Table

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Figure 2—Livingroom:Ceiling

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Figure 3—Livingroom:Floor

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Figure 4—Livingroom:Wall1

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Figure 5—Livingroom:Wall2

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Figure 6—Livingroom:Windows_Wall

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Figure 7—Livingroom:Windows_Frames

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Figure 8—Livingroom:Wood_Wall

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Figure 9—Livingroom:Lamp

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Figure 10—Livingroom:Carpet

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Figure 11—Livingroom:Exterior

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Figure 12—Livingroom:Platform_and_Shelves

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Figure 13—Livingroom:Ornament4

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Figure 14—Livingroom:Books

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Figure 15—Livingroom:Ornament3

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Figure 16—Livingroom:Ornament2

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Figure 17—Livingroom:TV

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Figure 18—Livingroom:Ornament1

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Figure 19—Livingroom:Stereo

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Figure 20—Livingroom:Wall_Clock

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Figure 21—Livingroom:Radiator1

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Figure 22—Livingroom:Radiator2

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Figure 23—Livingroom:Speaker

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Figure 24—Livingroom:Wall_Boxes

Overview - Modeling - Surfacing & Texturing - Gradients - Download Objects & Scenes

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